DIRECT SCENE INTERACTIONS

Press

w --- wireframe mode

e --- switch between dark / light color-set

r --- filled polygons mode

t --- outline mode

j --- ZOOM in

k --- ZOOM out

Arrow Keys --- PAN (TRUCK) across scene

Home --- reset current camera *

Space, Return, Enter --- activate context menu

You can ROTATE (ORBIT) the scene by holding the left mouse button and moving the mouse (perspective camera, needs to be enabled for orthograpic camers). By default, the scene will be rotated about its center. To select arbitrary center selected "PickCameraCenter" in popup context menu.

You can PAN (TRUCK) the camera using the middle mouse button or arrow keys.

You can ZOOM the camera by dragging side to side holding the right mouse button (in perspective mode the camera is translated along viewing axis).

Modifier keys for rotation, panning and zooming:

   SHIFT          --  accelerate by factor 10

CONTROL -- decelerate by factor 10

CONTROL-SHIFT -- decelerate by factor 100

Mouse wheel action depends on the camera type:

    orthographic -- zoom,
    perspective  -- change field-of-view (focal length)

To invert direction of mouse and key actions from scene-centric to viewer-centric, set in your .rootrc file:

      OpenGL.EventHandler.ViewerCentricControls: 1

RESET the camera via the button in viewer-editor or Home key.

Invoke the CONTEXT menu with Right mouse click.


* Note: Home key does not exsists on Mac. The same action is created with 'fn + LeftArrow' keys.